If a game looks good and can’t keep up the frame rate, it’s still somewhat acceptable… but if it’s a game that doesn’t look good and can’t keep up the frame rate by today’s standards, it’s bad.
Team Ninja’s next game, Rise of the Ronin, is just days away from release, and while the combat and gore have been well received by those who have played the PlayStation 5 game, the visuals have been criticized. It kind of looks like it was made for PlayStation 4. Okay, so you could reasonably expect a solid performance: but even that didn’t happen! Rise of the Ronin struggles to achieve a 60fps frame rate, even though Team Ninja on PlayStation 4 (for example, in the two Nioh games) managed to do so, and those were action games set in a similarly Japanese environment.
In the video embedded below, SkillUp talks about his experience during the pre-launch test. According to him, Rise of the Ronin didn’t run at 60 FPS, but rather 45, and even that often stalled. As for the cutscenes, he found that they were limited to running at 30 FPS. PlayStation 5 exclusives have almost always had exceptionally stable performance, but Team Ninja’s game may be the exception.
There have been some questionable comments about the game’s graphics so far, but below-average performance could be another factor hurting sales, and with the game in the final days of its release, Team Ninja may be betting everything on the first day patch. If the Japanese team’s all-in goes well, it should fix everything and give us what we can expect by launch, although it might not help the state of the graphics much…
Coming to PlayStation 5 on March 22nd, Rise of the Ronin will be Team Ninja’s first open world game in many years.
Source: Tech4Gamers