At the end of 2007, Crytek’s game was the new graphical benchmark on the PC, and now it’s likely that MachineGames’ game will fill that role.
We recently reported on how Indiana Jones and the Great Circle will look on the Xbox Series, but now the focus is shifting from the two consoles to the PC. The studio is essentially designing with the hardware of the future in mind, as even the most powerful graphics cards available today aren’t capable of more than 30 FPS at native 4K resolution with graphics maxed out. In the comparison video posted by Tyrian, you can also see that even an RTX 4080 struggles to maintain 60 FPS during the opening scene at 4K resolution while using Nvidia’s DLSS at Balanced!
As with other games that support path tracing lighting (e.g. Cyberpunk 2077, Alan Wake 2), Indiana Jones and the Great Circle clearly shows that it takes a while to run properly at high native resolution with this graphical effect fully applied, as even a GeForce RTX 4090 struggles to run at over thirty fps at native 4K, as you can see in the second video. (The RTX 4090 is already kicking the can down the road, as we reported.) The RTX 5090 might be able to change that, but who knows?
So the most powerful video card you can buy right now is struggling at 2160p (that’s 4K). What about lower resolutions? Well, 1440p doesn’t deliver perfect results either, as the action-packed scenes we used in our tests barely managed to reach 50 fps even at that resolution. So even native 1440p is a big bite. But that’s more than we can say for the RTX 4090 so far!
So Indiana Jones and the Great Circle could be a great graphics test bed in the future, because we’ll see what it can really run well…
Source: WCCFTech