Suite au lancement chaotique de Ultra Street Fighter IV sur PS4, Sony et Capcom ont annoncé travailler main dans la main afin de résoudre les problèmes de cette version. Et le moins que l’on puisse dire, c’est que ce premier patch apporte son lot de correctifs. Le jeu est sorti sans tout ces fixes… (En anglais)
- Reduced Interface lag within menus
- Addressed disappearing projectiles
- Fix Decapre’s teleport animation
- Fixed missing SFX for Red Focus Attack
- Fix Rolento audio glitch during victory screen
- Fixed Akuma’s stomp SFX not playing
- Addressed bottom portion of the ON/OFF text being cutoff under the graphics setting in the Options menu
- Removed extra character that was sometimes displayed in the Leaderboards at the end of a player’s name even if they have not set it to be there
- Fixed issue when seeking an arcade match-up with LAN cabled disconnected, and then starting up training results in a message ID being displayed
- Addressed online IDs not appearing correctly
- Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD positions does not move with it, and is displayed at the default position
- Anisotropic Filtering (AF) changes to decrease blur
- Fixed appearance of white box after backing out of a command list menu
- Addressed Fight Request in Arcade Mode (Arcade | Arcade)