{"id":95761,"date":"2024-10-30T16:41:19","date_gmt":"2024-10-30T15:41:19","guid":{"rendered":"https:\/\/thegeek.site\/?p=95761"},"modified":"2024-10-30T16:41:19","modified_gmt":"2024-10-30T15:41:19","slug":"indiana-jones-and-the-great-circle-pourquoi-les-perfectionnistes-peuvent-se-detendre-avec-lintrigue-lineaire","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2024\/10\/30\/indiana-jones-and-the-great-circle-pourquoi-les-perfectionnistes-peuvent-se-detendre-avec-lintrigue-lineaire\/","title":{"rendered":"Indiana Jones and the Great Circle: pourquoi les perfectionnistes peuvent se d\u00e9tendre avec l’intrigue lin\u00e9aire"},"content":{"rendered":"

Le jeu de MachineGames (produit par Todd Howard, un d\u00e9veloppeur bien connu de Bethesda Game Studios) n’emp\u00eachera pas les perfectionnistes de tout faire…<\/h4>\n

 <\/p>\n

Le studio connu pour le reboot de Wolfenstein (qui devrait bient\u00f4t produire Wolfenstein III, n’est-ce pas ?) a donn\u00e9 \u00e0 IGN plus de d\u00e9tails sur l’histoire de la nouvelle aventure d’Indiana Jones et sur la construction du monde du jeu. Jens Andersson, directeur cr\u00e9atif d’Indiana Jones and the Great Circle, a expliqu\u00e9 que nous pourrons tout terminer m\u00eame si l’histoire de l’aventurier sera lin\u00e9aire :<\/p>\n

“Eh bien, d’une certaine mani\u00e8re, il s’agit \u00e9videmment d’une histoire lin\u00e9aire et tr\u00e8s pouss\u00e9e qui vous emm\u00e8ne \u00e0 travers le monde. Nous proc\u00e9dons de mani\u00e8re un peu diff\u00e9rente des jeux pr\u00e9c\u00e9dents sur lesquels nous avons travaill\u00e9, o\u00f9 vous pouvez revenir \u00e0 des endroits pr\u00e9c\u00e9dents et continuer \u00e0 partir de l\u00e0. C’est presque comme un saut dans le temps. Vous pourrez donc jouer \u00e0 100 % du jeu sur une seule sauvegarde. Et la raison pour laquelle nous proc\u00e9dons de cette fa\u00e7on est que nous avons ces zones tr\u00e8s larges et grandes comme Gizeh, puis nous avons des tron\u00e7ons de montagnes russes plus lin\u00e9aires, et il y a beaucoup de contenu optionnel… beaucoup de myst\u00e8res cach\u00e9s et des choses comme \u00e7a.<\/p>\n

Nous voulons donc que les joueurs qui se concentrent sur l’histoire puissent la parcourir, et s’ils aiment vraiment une zone, ils peuvent y revenir et la terminer sans avoir \u00e0 rejouer les parties plus lin\u00e9aires. Cela ne correspond pas au r\u00e9cit, mais D’un point de vue du gameplay, vous pouvez le faire. C’est plut\u00f4t une histoire lin\u00e9aire pour \u00eatre honn\u00eate. C’est vraiment bien racont\u00e9, bien jou\u00e9 par notre incroyable casting avec une conclusion appropri\u00e9e. “Et puis vous pourrez continuer et d\u00e9couvrir tout ce que le monde a \u00e0 offrir”, a d\u00e9clar\u00e9 Andersson.<\/p>\n

Il a \u00e9galement d\u00e9clar\u00e9 que vous pouvez d\u00e9finir le combat et les \u00e9nigmes s\u00e9par\u00e9ment en termes de difficult\u00e9. Le combat aura quatre niveaux de difficult\u00e9 (facile, moyen, difficile, tr\u00e8s difficile) et les \u00e9nigmes n’en auront que deux. Vous pourrez donc vraiment vous immerger dans l’histoire du jeu.<\/p>\n

Indiana Jones and the Great Circle sortira sur Xbox Series et PC le 9 d\u00e9cembre (le Xbox Game Pass l’obtiendra) et sortira sur PlayStation 5 au printemps.<\/p>\n

Source : WCCFTech<\/a><\/span>, IGN<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

Le jeu de MachineGames (produit par Todd Howard, un d\u00e9veloppeur bien connu de Bethesda Game Studios) n’emp\u00eachera pas les perfectionnistes de tout faire…   Le studio connu pour le reboot de Wolfenstein (qui devrait bient\u00f4t produire Wolfenstein III, n’est-ce pas ?) a donn\u00e9 \u00e0 IGN plus de d\u00e9tails sur l’histoire de la nouvelle aventure d’Indiana Jones et sur la construction du monde du jeu. Jens Andersson, directeur cr\u00e9atif d’Indiana Jones and the Great Circle, a expliqu\u00e9 que nous pourrons tout terminer m\u00eame si l’histoire de l’aventurier sera lin\u00e9aire : “Eh bien, d’une certaine mani\u00e8re, il s’agit \u00e9videmment d’une histoire lin\u00e9aire et tr\u00e8s pouss\u00e9e qui vous emm\u00e8ne \u00e0 travers le monde. Nous proc\u00e9dons de mani\u00e8re un peu diff\u00e9rente des jeux pr\u00e9c\u00e9dents sur lesquels nous avons travaill\u00e9,…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":4,"featured_media":81725,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,1,7435,7436,7424,7425,7427,7428],"tags":[16049],"class_list":["post-95761","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-flash-infos","category-infos","category-pc","category-pc-actus","category-playstation","category-playstation-actus","category-xbox","category-xbox-actus","tag-indiana-jones-and-the-great-circle"],"yoast_head":"\nIndiana Jones and the Great Circle: pourquoi les perfectionnistes peuvent se d\u00e9tendre avec l'intrigue lin\u00e9aire<\/title>\n<meta name=\"description\" content=\"Le jeu de MachineGames (produit par Todd Howard, un d\u00e9veloppeur bien connu de Bethesda Game Studios) n'emp\u00eachera pas les perfectionnistes de tout faire...\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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