{"id":64198,"date":"2022-10-21T10:19:04","date_gmt":"2022-10-21T08:19:04","guid":{"rendered":"https:\/\/thegeek.site\/?p=64198"},"modified":"2022-10-21T21:30:52","modified_gmt":"2022-10-21T19:30:52","slug":"silent-hill-2-remake-combat-systeme-reconstruit","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2022\/10\/21\/silent-hill-2-remake-combat-systeme-reconstruit\/","title":{"rendered":"Silent Hill 2 remake : L’\u00e9quipe Bloober “reconstruit” compl\u00e8tement le syst\u00e8me de combat du jeu !"},"content":{"rendered":"

La bande-annonce du remake de Silent Hill 2 par Bloober Team a r\u00e9v\u00e9l\u00e9 beaucoup de choses, mais nous avons maintenant des nouvelles fra\u00eeches sur ce \u00e0 quoi ressemblera le syst\u00e8me de combat remani\u00e9 du jeu.<\/h4>\n

 <\/p>\n

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Mateusz Lenart, directeur de la cr\u00e9ation et concepteur principal chez Bloober Team, a parl\u00e9 des changements au PlayStation Blog. “L’un des nouveaux \u00e9l\u00e9ments que vous avez pu rep\u00e9rer dans la bande-annonce de r\u00e9v\u00e9lation est l’adoption d’une cam\u00e9ra au-dessus de l’\u00e9paule. Avec ce changement, nous voulons immerger les joueurs encore plus profond\u00e9ment dans le jeu, leur donner l’impression de faire partie de ce monde irr\u00e9el, et leur offrir une exp\u00e9rience plus visc\u00e9rale dans tous les domaines.”<\/em><\/p>\n

Alors que le pr\u00e9c\u00e9dent jeu de Bloober Team, The Medium, utilise une cam\u00e9ra fixe, il n’est pas surprenant que le remake de Silent Hill 2 opte pour une perspective rappelant le c\u00e9l\u00e8bre remake de Resident Evil 2.<\/p><\/blockquote>\n

Bien s\u00fbr, ce n’est pas la seule chose qui change. “Un changement en entra\u00eene souvent un autre”<\/em>, a d\u00e9clar\u00e9 Lenart. “Avec une nouvelle perspective, nous reconstruisons le syst\u00e8me de combat et certains \u00e9l\u00e9ments de d\u00e9cor, entre autres choses. Maintenant que vous voyez essentiellement ce que James peut voir, nous pourrions trouver de nouvelles fa\u00e7ons de tenir le joueur en haleine.”<\/em><\/p>\n

Lenart a \u00e9galement mentionn\u00e9 le moteur : “Gr\u00e2ce aux possibilit\u00e9s de l’Unreal Engine 5, nous donnons vie \u00e0 la ville brumeuse et sinistre d’une mani\u00e8re qui \u00e9tait impossible jusqu’\u00e0 pr\u00e9sent.”<\/em> Cela se refl\u00e8te dans la configuration requise pour le remake de Silent Hill 2, qui est assez exigeante. (De plus, pour une raison quelconque, Windows 11 est recommand\u00e9 ; peut-\u00eatre est-ce d\u00fb \u00e0 DirectStorage ?)<\/p>\n

Selon Lenart, deux caract\u00e9ristiques d’Unreal Engine 5 \u00e9taient essentielles pour le remake : le syst\u00e8me d’\u00e9clairage global Lumen et la technologie de rendu Nanite.<\/p><\/blockquote>\n

Cette derni\u00e8re permet aux d\u00e9veloppeurs d’importer des ressources 3D contenant des milliards de polygones. “Lumen est une solution d’\u00e9clairage global enti\u00e8rement dynamique qui r\u00e9agit imm\u00e9diatement aux changements de sc\u00e8ne et de lumi\u00e8re”<\/em>, a-t-il d\u00e9clar\u00e9. “Cela signifie que la lumi\u00e8re interagit avec l’environnement de mani\u00e8re r\u00e9aliste, comme dans le monde r\u00e9el. L’ensemble de l’environnement du jeu est \u00e9clair\u00e9 de mani\u00e8re plus naturelle de cette fa\u00e7on. La technologie Nanite, quant \u00e0 elle, est un outil extraordinaire pour les concepteurs de niveaux. Gr\u00e2ce \u00e0 elle, ils peuvent cr\u00e9er des mondes incroyablement d\u00e9taill\u00e9s et des environnements plus r\u00e9alistes qui ont l’air presque vrais.”<\/em><\/p>\n

En attendant, plusieurs nouveaux projets Silent Hill sont en pr\u00e9paration. Silent Hill F est une pr\u00e9quelle qui se d\u00e9roule dans le Japon des ann\u00e9es 1960<\/a>. Silent Hill Townfall est r\u00e9alis\u00e9 par le studio No Code de Stories Untold, et Silent Hill Ascension est un \u00e9v\u00e9nement interactif en direct dont l’histoire est fa\u00e7onn\u00e9e par le public.<\/p>\n

Source : PlayStation Blog<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

La bande-annonce du remake de Silent Hill 2 par Bloober Team a r\u00e9v\u00e9l\u00e9 beaucoup de choses, mais nous avons maintenant des nouvelles fra\u00eeches sur ce \u00e0 quoi ressemblera le syst\u00e8me de combat remani\u00e9 du jeu.     Mateusz Lenart, directeur de la cr\u00e9ation et concepteur principal chez Bloober Team, a parl\u00e9 des changements au PlayStation Blog. “L’un des nouveaux \u00e9l\u00e9ments que vous avez pu rep\u00e9rer dans la bande-annonce de r\u00e9v\u00e9lation est l’adoption d’une cam\u00e9ra au-dessus de l’\u00e9paule. Avec ce changement, nous voulons immerger les joueurs encore plus profond\u00e9ment dans le jeu, leur donner l’impression de faire partie de ce monde irr\u00e9el, et leur offrir une exp\u00e9rience plus visc\u00e9rale dans tous les domaines.” Alors que le pr\u00e9c\u00e9dent jeu de Bloober Team, The Medium, utilise une cam\u00e9ra…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":21,"featured_media":64147,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,1,7435,7436,7424,7425],"tags":[7364,4981,278,228,146,4109,233,13757,45],"class_list":["post-64198","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autres-nouvelles","category-infos","category-pc","category-pc-actus","category-playstation","category-playstation-actus","tag-annapurna-interactive","tag-bloober-team","tag-hideo-kojima","tag-konami","tag-pc","tag-playstation-5","tag-silent-hill","tag-silent-hill-2-remake","tag-sony"],"yoast_head":"\nSilent Hill 2 remake : L'\u00e9quipe Bloober "reconstruit" compl\u00e8tement le syst\u00e8me de combat du jeu ! - theGeek.site<\/title>\n<meta name=\"description\" content=\"Le directeur cr\u00e9atif de la Bloober Team a expliqu\u00e9 en d\u00e9tail ce qui sera diff\u00e9rent dans le de Silent Hill 2 remake...\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thegeek.site\/2022\/10\/21\/silent-hill-2-remake-combat-systeme-reconstruit\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Silent Hill 2 remake : L'\u00e9quipe Bloober "reconstruit" compl\u00e8tement le syst\u00e8me de combat du jeu ! 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