{"id":48783,"date":"2021-12-20T23:39:01","date_gmt":"2021-12-20T22:39:01","guid":{"rendered":"https:\/\/thegeek.site\/?p=48783"},"modified":"2021-12-21T15:02:31","modified_gmt":"2021-12-21T14:02:31","slug":"mass-effect-bioware","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2021\/12\/20\/mass-effect-bioware\/","title":{"rendered":"Le nouveau Mass Effect utilisera l’Unreal Engine 5"},"content":{"rendered":"

BioWare revient \u00e0 l’essentiel : Mass Effect pourrait revenir avec une technologie plus authentique.<\/h4>\n

 <\/p>\n

Il faut l’expliquer tout de suite : BioWare a cr\u00e9\u00e9 les trois premiers jeux Mass Effect en utilisant l’Unreal Engine 3. Apr\u00e8s cela, Mass Effect : Andromeda a fait le saut vers le moteur presque omnipr\u00e9sent \u00e0 l’\u00e9poque, Frostbite. (Et puis, pour \u00eatre complet, Mass Effect Legendary Edition, la r\u00e9\u00e9dition des trois premiers volets, est rest\u00e9 sur UE3). BioWare a \u00e9t\u00e9 s\u00e9rieusement affect\u00e9 par ce changement (Exalted March de Dragon Age 2 a d\u00fb \u00eatre annul\u00e9, car les deux premiers \u00e9pisodes fonctionnaient sur le moteur Eclipse du studio, et Mass Effect : Andromeda n’a pas \u00e9t\u00e9 exceptionnel en partie \u00e0 cause de cela).<\/p>\n

Cependant, le studio est \u00e0 la recherche d’un directeur technique adjoint, et dans l’affichage de poste<\/a><\/span>, et Brenon Holmes, le producteur de Mass Effect qui a fait le lien vers il<\/a>, a ouvertement d\u00e9clar\u00e9 : ” BioWare recrute des programmeurs talentueux ayant une exp\u00e9rience de l’UE4\/5 ! Venez, rejoignez notre \u00e9quipe et travaillez avec nous sur le prochain jeu Mass Effect !”.<\/p>\n

Il y avait (oui, au pass\u00e9 !) une autre offre d’emploi pour un directeur de franchise position<\/a><\/span>, o\u00f9 il \u00e9tait mentionn\u00e9 qu’il s’agissait d’un poste de directeur d’ing\u00e9nierie senior responsable du prochain volet de la franchise Mass Effect, et l\u00e0 encore, il \u00e9tait explicitement indiqu\u00e9 qu’il fallait au moins des connaissances en Unreal Engine 4. Cela a \u00e9t\u00e9 contr\u00e9 par la phrase figurant au d\u00e9but de l’offre d’emploi, selon laquelle “nos \u00e9quipes stimulent l’innovation en utilisant des technologies et des outils de pointe tels que le moteur Frostbite.”<\/p>\n

Jeff Grubb, \u00e9crivant pour VentureBeat, a ajout\u00e9 sur Twitter<\/a><\/span> que le nouveau Mass Effect utilise Unreal Engine 5, “et c’est un choix fait par l’\u00e9quipe qui met le jeu en place, ce qui est la fa\u00e7on dont cela devrait fonctionner.” BioWare revient donc aux fondamentaux sur ce front, mais nous n’avons pas beaucoup d’espoir pour Dragon Age 4 : selon Jason Schreier de Bloomberg<\/a><\/span>, le studio utilise toujours le moteur Frostbite. Au moins, il s’agit d’un jeu centr\u00e9 sur<\/a> le joueur unique.<\/p>\n

Source : PCGamer<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

BioWare revient \u00e0 l’essentiel : Mass Effect pourrait revenir avec une technologie plus authentique.   Il faut l’expliquer tout de suite : BioWare a cr\u00e9\u00e9 les trois premiers jeux Mass Effect en utilisant l’Unreal Engine 3. Apr\u00e8s cela, Mass Effect : Andromeda a fait le saut vers le moteur presque omnipr\u00e9sent \u00e0 l’\u00e9poque, Frostbite. (Et puis, pour \u00eatre complet, Mass Effect Legendary Edition, la r\u00e9\u00e9dition des trois premiers volets, est rest\u00e9 sur UE3). BioWare a \u00e9t\u00e9 s\u00e9rieusement affect\u00e9 par ce changement (Exalted March de Dragon Age 2 a d\u00fb \u00eatre annul\u00e9, car les deux premiers \u00e9pisodes fonctionnaient sur le moteur Eclipse du studio, et Mass Effect : Andromeda n’a pas \u00e9t\u00e9 exceptionnel en partie \u00e0 cause de cela). Cependant, le studio est \u00e0 la recherche…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":4,"featured_media":15834,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,1,7435,7436,7425,7427,7428],"tags":[82,221,80,146,54,56],"class_list":["post-48783","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autres-nouvelles","category-infos","category-pc","category-pc-actus","category-playstation-actus","category-xbox","category-xbox-actus","tag-bioware","tag-electronic-arts","tag-mass-effect","tag-pc","tag-playstation-4","tag-xbox-one"],"yoast_head":"\nLe nouveau Mass Effect utilisera l'Unreal Engine 5 - theGeek.site<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thegeek.site\/2021\/12\/20\/mass-effect-bioware\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Le nouveau Mass Effect utilisera l'Unreal Engine 5 - theGeek.site\" \/>\n<meta property=\"og:description\" content=\"BioWare revient \u00e0 l’essentiel : Mass Effect pourrait revenir avec une technologie plus authentique.   Il faut l’expliquer tout de suite : BioWare a cr\u00e9\u00e9 les trois premiers jeux Mass Effect en utilisant l’Unreal Engine 3. Apr\u00e8s cela, Mass Effect : Andromeda a fait le saut vers le moteur presque omnipr\u00e9sent \u00e0 l’\u00e9poque, Frostbite. (Et puis, pour \u00eatre complet, Mass Effect Legendary Edition, la r\u00e9\u00e9dition des trois premiers volets, est rest\u00e9 sur UE3). BioWare a \u00e9t\u00e9 s\u00e9rieusement affect\u00e9 par ce changement (Exalted March de Dragon Age 2 a d\u00fb \u00eatre annul\u00e9, car les deux premiers \u00e9pisodes fonctionnaient sur le moteur Eclipse du studio, et Mass Effect : Andromeda n’a pas \u00e9t\u00e9 exceptionnel en partie \u00e0 cause de cela). 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