{"id":44800,"date":"2021-10-05T15:11:49","date_gmt":"2021-10-05T13:11:49","guid":{"rendered":"https:\/\/thegeek.site\/?p=44800"},"modified":"2021-10-05T18:11:17","modified_gmt":"2021-10-05T16:11:17","slug":"metroid-prime-3-netait-pas-plus-ambitieux","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2021\/10\/05\/metroid-prime-3-netait-pas-plus-ambitieux\/","title":{"rendered":"Metroid Prime 3 n’\u00e9tait pas un jeu \u00e0 monde ouvert plus ambitieux parce que la puissance de la Wii ne le permettait pas."},"content":{"rendered":"

Retro Studios a r\u00e9v\u00e9l\u00e9 les premiers designs de Metroid Prime 3, initialement pr\u00e9vu pour la console \u00e0 commandes de mouvement de Nintendo.<\/h4>\n

 <\/p>\n

 <\/p>\n

Chaque fois qu’un nouveau jeu d’une s\u00e9rie arrive, les fans aiment se rem\u00e9morer les bons souvenirs de leurs jeux pr\u00e9f\u00e9r\u00e9s dans cette s\u00e9rie. Dans le cas de Samus, les fans attendent \u00e0 juste titre un \u00e9norme changement r\u00e9volutionnaire depuis des ann\u00e9es, et Metroid Prime 3 : Corruption<\/strong><\/em> aurait pu apporter cette transformation. En fait, le titre de Nintendo Wii<\/strong><\/em> a vis\u00e9 beaucoup plus haut au d\u00e9part qu’il n’a pu le faire par la suite.<\/p>\n

C’est ce qu’a d\u00e9clar\u00e9 le directeur du d\u00e9veloppement Bryan Walker, qui \u00e9tait producteur chez Retro Studios<\/strong><\/em> avant de le quitter en 2012. Dans une conversation avec Kiwi Talkz, il a confirm\u00e9 que lui et Mark Pacini (directeur de la s\u00e9rie Metroid Prime) avaient envisag\u00e9 un jeu beaucoup plus ambitieux, avec des plans pour que le monde du jeu soit moins confin\u00e9 et lin\u00e9aire pour notre h\u00e9ro\u00efne et son vaisseau.<\/p>\n

Plus pr\u00e9cis\u00e9ment, des \u00e9l\u00e9ments de monde ouvert devaient \u00eatre inclus dans la premi\u00e8re version, mais ils ont \u00e9t\u00e9 \u00e9cart\u00e9s car ils repr\u00e9sentaient une charge trop lourde pour le mat\u00e9riel de la Wii. “Mark a propos\u00e9 une tournure int\u00e9ressante pour Metroid Prime 2,<\/em>“, a d\u00e9clar\u00e9 Walker. “Nous avions un concept beaucoup moins lin\u00e9aire et un monde ouvert trop grand qui enthousiasmait l’\u00e9quipe.<\/em>”<\/p>\n

Mais malheureusement, le mat\u00e9riel, ou plus pr\u00e9cis\u00e9ment la faible m\u00e9moire, s’est mis en travers des plans….<\/p>\n

Nous savions ce que la Xbox 360 allait avoir, nous savions ce que la PS3 avait \u00e0 l’int\u00e9rieur… mais les sp\u00e9cifications initiales que nous recherchions [sur la Wii] ne sont pas arriv\u00e9es et \u00e9taient insuffisantes d’un point de vue mat\u00e9riel et m\u00e9moire.\u00a0<\/em>Il y avait trop d’inconv\u00e9nients,<\/em>” conclut-il.<\/p>\n

Malgr\u00e9 tout cela, Walker confirme que Retro Studios est toujours tr\u00e8s fier de son b\u00e9b\u00e9, Metroid Prime 3 dans sa forme finale, et dit esp\u00e9rer qu’avec Metroid Prime 4<\/strong><\/em>, ils pourront sauter le niveau qu’ils n’ont pas r\u00e9ussi \u00e0 faire auparavant. On ne sait pas encore ce que les gar\u00e7ons et les filles vont r\u00e9unir cette fois-ci, mais Metroid Dread<\/strong><\/em><\/span><\/a> arrive cette semaine, et nous pourrons jouer \u00e0 ce jeu Nintendo Switch<\/strong><\/em> \u00e0 partir du 8 octobre !<\/p>\n

 <\/p>\n

Source : 3DJuegos<\/a><\/span>.<\/p>\n","protected":false},"excerpt":{"rendered":"

Retro Studios a r\u00e9v\u00e9l\u00e9 les premiers designs de Metroid Prime 3, initialement pr\u00e9vu pour la console \u00e0 commandes de mouvement de Nintendo.     Chaque fois qu’un nouveau jeu d’une s\u00e9rie arrive, les fans aiment se rem\u00e9morer les bons souvenirs de leurs jeux pr\u00e9f\u00e9r\u00e9s dans cette s\u00e9rie. Dans le cas de Samus, les fans attendent \u00e0 juste titre un \u00e9norme changement r\u00e9volutionnaire depuis des ann\u00e9es, et Metroid Prime 3 : Corruption aurait pu apporter cette transformation. En fait, le titre de Nintendo Wii a vis\u00e9 beaucoup plus haut au d\u00e9part qu’il n’a pu le faire par la suite. C’est ce qu’a d\u00e9clar\u00e9 le directeur du d\u00e9veloppement Bryan Walker, qui \u00e9tait producteur chez Retro Studios avant de le quitter en 2012. Dans une conversation avec Kiwi…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":20,"featured_media":22156,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,1,7430,7431],"tags":[11048,11136,11137,4810,3691,1338,7504],"class_list":["post-44800","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autres-nouvelles","category-infos","category-nintendo","category-nintendo-actus","tag-metroid-dread","tag-metroid-prime-3","tag-metroid-prime-3-corruption","tag-metroid-prime-4","tag-nintendo-switch","tag-nintendo-wii","tag-retro-studios"],"yoast_head":"\nMetroid Prime 3 n'\u00e9tait pas un jeu \u00e0 monde ouvert plus ambitieux parce que la puissance de la Wii ne le permettait pas. - theGeek.site<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thegeek.site\/2021\/10\/05\/metroid-prime-3-netait-pas-plus-ambitieux\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Metroid Prime 3 n'\u00e9tait pas un jeu \u00e0 monde ouvert plus ambitieux parce que la puissance de la Wii ne le permettait pas. - theGeek.site\" \/>\n<meta property=\"og:description\" content=\"Retro Studios a r\u00e9v\u00e9l\u00e9 les premiers designs de Metroid Prime 3, initialement pr\u00e9vu pour la console \u00e0 commandes de mouvement de Nintendo.     Chaque fois qu’un nouveau jeu d’une s\u00e9rie arrive, les fans aiment se rem\u00e9morer les bons souvenirs de leurs jeux pr\u00e9f\u00e9r\u00e9s dans cette s\u00e9rie. Dans le cas de Samus, les fans attendent \u00e0 juste titre un \u00e9norme changement r\u00e9volutionnaire depuis des ann\u00e9es, et Metroid Prime 3 : Corruption aurait pu apporter cette transformation. En fait, le titre de Nintendo Wii a vis\u00e9 beaucoup plus haut au d\u00e9part qu’il n’a pu le faire par la suite. C’est ce qu’a d\u00e9clar\u00e9 le directeur du d\u00e9veloppement Bryan Walker, qui \u00e9tait producteur chez Retro Studios avant de le quitter en 2012. 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Cette fois, ils ont besoin d'un producteur de premier plan, ce qui est assez inqui\u00e9tant pour l'\u00e9tat de d\u00e9veloppement de Metroid Prime 4. 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