{"id":40504,"date":"2021-05-18T18:41:58","date_gmt":"2021-05-18T16:41:58","guid":{"rendered":"https:\/\/thegeek.site\/?p=40504"},"modified":"2021-05-19T18:52:16","modified_gmt":"2021-05-19T16:52:16","slug":"le-concepteur-de-licone-de-silent-hill-publie-une-autre-image-pour-en-discuter","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2021\/05\/18\/le-concepteur-de-licone-de-silent-hill-publie-une-autre-image-pour-en-discuter\/","title":{"rendered":"Le concepteur de l’ic\u00f4ne de Silent Hill publie une autre image pour en discuter"},"content":{"rendered":"

Apr\u00e8s quatre jeux annul\u00e9s, Masahiro Ito<\/strong><\/em> pourrait enfin faire une pause.<\/p>\n

On ne peut ignorer Ito lorsqu’il s’agit du succ\u00e8s initial de Silent Hill<\/strong><\/em>. Dans le premier jeu, lanc\u00e9 en 1999 sur PS1, il \u00e9tait le concepteur de l’arri\u00e8re-plan et des monstres. Deux ans et une PlayStation plus tard, il est devenu le directeur artistique de Silent Hill 2. Deux ans plus tard, en 2003, Ito avait encore plus de travail \u00e0 faire (il \u00e9tait le directeur artistique, le concepteur des monstres, participait au montage des films CGI, ainsi qu’\u00e0 la mod\u00e9lisation et aux angles de cam\u00e9ra dramatiques). La franchise a poursuivi son ascension. Dans Silent Hill 4 : The Room (2004) et Silent Hill : Origins (2007), Konami<\/strong><\/em> ne lui a accord\u00e9 que des remerciements sp\u00e9ciaux, et entre-temps, en 2006, il a \u00e9t\u00e9 l’illustrateur d’une bande dessin\u00e9e (Silent Hill : Cage of Cradle).<\/p>\n

On peut noter ici une petite rupture dans sa carri\u00e8re, et pour une bonne raison. Son projet suivant, NightCry, est sorti en 2016 sur PC (et en 2019 sur PlayStation Vita, respectivement). Les designs des monstres \u00e9taient son \u0153uvre, et il \u00e9tait \u00e9galement le character designer du premier Metal Gear post-Kojima, Metal Gear : Survive, en 2018. Il a \u00e9galement \u00e9t\u00e9 concepteur d’environnement dans World of Tanks… tout de m\u00eame, nous pouvons dire sans risque que sa participation \u00e0 Silent Hill avec Team Silent est le plus gros travail jusqu’\u00e0 pr\u00e9sent.<\/p>\n

Ito a partag\u00e9 une image sur Twitter<\/a><\/span>, en disant qu’il s’agit d’un rendu de test datant de quelques ann\u00e9es, utilisant Unreal Engine 5. Il a ajout\u00e9<\/a><\/span> que cela n’a rien \u00e0 voir avec Silent Hill, ainsi que le fait que cette image provient d’un jeu qui a \u00e9t\u00e9 annul\u00e9 depuis. Enfin, il a \u00e9crit<\/a><\/span> qu’il a vu quatre jeux sur lesquels il a travaill\u00e9 se faire descendre, et \u00e0 cela, nous devrions simplement dire que l’artiste japonais n’a pas de chance…<\/p>\n

Il a intentionnellement dit auparavant qu’il esp\u00e9rait que ce jeu ne serait pas annul\u00e9<\/a><\/span> lorsqu’il a annonc\u00e9 d\u00e9but 2020 qu’il \u00e9tait membre principal d’un nouveau projet. Mais il est tout sauf sans talent. Dommage que l’image ci-dessous ne sera jamais mat\u00e9rialis\u00e9e…<\/p>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

Apr\u00e8s quatre jeux annul\u00e9s, Masahiro Ito pourrait enfin faire une pause. On ne peut ignorer Ito lorsqu’il s’agit du succ\u00e8s initial de Silent Hill. Dans le premier jeu, lanc\u00e9 en 1999 sur PS1, il \u00e9tait le concepteur de l’arri\u00e8re-plan et des monstres. Deux ans et une PlayStation plus tard, il est devenu le directeur artistique de Silent Hill 2. Deux ans plus tard, en 2003, Ito avait encore plus de travail \u00e0 faire (il \u00e9tait le directeur artistique, le concepteur des monstres, participait au montage des films CGI, ainsi qu’\u00e0 la mod\u00e9lisation et aux angles de cam\u00e9ra dramatiques). La franchise a poursuivi son ascension. Dans Silent Hill 4 : The Room (2004) et Silent Hill : Origins (2007), Konami ne lui a accord\u00e9 que des…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":4,"featured_media":40506,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,1,7435,7436,7424,7425,7427,7428],"tags":[228,8675,146,126,233,122],"class_list":["post-40504","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autres-nouvelles","category-infos","category-pc","category-pc-actus","category-playstation","category-playstation-actus","category-xbox","category-xbox-actus","tag-konami","tag-masahiro-ito","tag-pc","tag-playstation","tag-silent-hill","tag-xbox"],"yoast_head":"\nLe concepteur de l'ic\u00f4ne de Silent Hill publie une autre image pour en discuter<\/title>\n<meta name=\"description\" content=\"Apr\u00e8s quatre jeux annul\u00e9s, Masahiro Ito pourrait enfin faire une pause.On ne peut ignorer Ito lorsqu'il s'agit du succ\u00e8s...\" \/>\n<meta name=\"robots\" content=\"index, follow, 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(For our office address, email and phone number check out our IMPRESSUM)","sameAs":["https:\/\/www.facebook.com\/aniko.angyal.54"],"url":"https:\/\/thegeek.site\/author\/aniko\/"}]}},"_links":{"self":[{"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/posts\/40504","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/comments?post=40504"}],"version-history":[{"count":0,"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/posts\/40504\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/media\/40506"}],"wp:attachment":[{"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/media?parent=40504"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/categories?post=40504"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thegeek.site\/wp-json\/wp\/v2\/tags?post=40504"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}