{"id":35511,"date":"2020-07-02T16:38:04","date_gmt":"2020-07-02T14:38:04","guid":{"rendered":"https:\/\/thegeek.site\/?p=35511"},"modified":"2020-07-02T19:57:50","modified_gmt":"2020-07-02T17:57:50","slug":"the-last-of-us-part-2-a-ete-inspire-par-une-ancienne-langue-de-sifflet-de-la-gomera","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2020\/07\/02\/the-last-of-us-part-2-a-ete-inspire-par-une-ancienne-langue-de-sifflet-de-la-gomera\/","title":{"rendered":"The Last of Us Part 2 a \u00e9t\u00e9 inspir\u00e9 par une ancienne langue de sifflet de La Gomera"},"content":{"rendered":"

Le superviseur du dialogue, Maged Khalil Ragab, a expliqu\u00e9 tout le processus d’enqu\u00eate pour cr\u00e9er les sifflets des S\u00e9raphites.<\/p>\n

Avec The Last of Us: Part II imparable en termes de ventes, \u00e9tant l’exclusivit\u00e9 PlayStation 4 la plus r\u00e9ussie jusqu’\u00e0 pr\u00e9sent, nombreux sont ceux qui continuent de se renseigner sur le d\u00e9veloppement et les d\u00e9tails de sa conception. Il y a quelques jours, Neil Druckmann et Halley Gross ont avou\u00e9 que certaines des sc\u00e8nes supprim\u00e9es auraient pu changer l’histoire qui a finalement \u00e9t\u00e9 publi\u00e9e, maintenant c’est Maged Khalil Ragab, superviseur du dialogue du jeu, qui a r\u00e9v\u00e9l\u00e9 de nouvelles informations.<\/p>\n

Dans une r\u00e9cente interview, Khalil a expliqu\u00e9 qu’ils cherchaient un v\u00e9ritable coup de sifflet pour \u00e9tablir la m\u00e9thode de communication des S\u00e9raphites, mais qu’\u00e0 l’\u00e9poque ils ne savaient rien de semblable. Apr\u00e8s avoir enqu\u00eat\u00e9 sur les coutumes r\u00e9elles de certains chasseurs ou m\u00eame sur un m\u00e9canisme de dialogue dans le d\u00e9sert, ils ont trouv\u00e9 un documentaire sur l’\u00eele de La Gomera et l’histoire de la langue siffl\u00e9e.<\/p>\n

Curieusement, Khalil lui-m\u00eame et Mar\u00eda Capel, designer chez Naughty Dog, ont commenc\u00e9 \u00e0 enregistrer leurs propres sifflets \u00e0 titre provisoire, \u00e9tant ce deuxi\u00e8me espagnol et avec un grand-p\u00e8re de l’\u00eele susmentionn\u00e9e. Enfin, le travail a \u00e9t\u00e9 r\u00e9alis\u00e9 par des siffleurs professionnels qui ont pris comme r\u00e9f\u00e9rence le plus ancien syst\u00e8me de communication de La Gomera.<\/p>\n

Apr\u00e8s The Last of Us: Part 2, le studio a \u00e9t\u00e9 vraiment enthousiasm\u00e9 par l’id\u00e9e de lancer des projets ax\u00e9s sur PlayStation 5, bien que la nature de leurs projets \u00e0 venir soit encore inconnue. Ici, nous vous laissons une comparaison des ventes de ce titre avec d’autres grands jeux exclusifs qui sont sortis pour la console Sony actuelle.<\/p>\n","protected":false},"excerpt":{"rendered":"

Le superviseur du dialogue, Maged Khalil Ragab, a expliqu\u00e9 tout le processus d’enqu\u00eate pour cr\u00e9er les sifflets des S\u00e9raphites. Avec The Last of Us: Part II imparable en termes de ventes, \u00e9tant l’exclusivit\u00e9 PlayStation 4 la plus r\u00e9ussie jusqu’\u00e0 pr\u00e9sent, nombreux sont ceux qui continuent de se renseigner sur le d\u00e9veloppement et les d\u00e9tails de sa conception. Il y a quelques jours, Neil Druckmann et Halley Gross ont avou\u00e9 que certaines des sc\u00e8nes supprim\u00e9es auraient pu changer l’histoire qui a finalement \u00e9t\u00e9 publi\u00e9e, maintenant c’est Maged Khalil Ragab, superviseur du dialogue du jeu, qui a r\u00e9v\u00e9l\u00e9 de nouvelles informations. Dans une r\u00e9cente interview, Khalil a expliqu\u00e9 qu’ils cherchaient un v\u00e9ritable coup de sifflet pour \u00e9tablir la m\u00e9thode de communication des S\u00e9raphites, mais qu’\u00e0 l’\u00e9poque ils…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":2,"featured_media":35512,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,1],"tags":[4449],"class_list":["post-35511","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autres-nouvelles","category-infos","tag-the-last-of-us-part-2"],"yoast_head":"\nThe Last of Us Part 2 a \u00e9t\u00e9 inspir\u00e9 par une ancienne langue de sifflet de La Gomera - theGeek.site<\/title>\n<meta name=\"description\" content=\"Le superviseur du dialogue, Maged Khalil Ragab, a expliqu\u00e9 tout le processus d'enqu\u00eate pour cr\u00e9er les sifflets des S\u00e9raphites.\u00a0\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thegeek.site\/2020\/07\/02\/the-last-of-us-part-2-a-ete-inspire-par-une-ancienne-langue-de-sifflet-de-la-gomera\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Last of Us Part 2 a \u00e9t\u00e9 inspir\u00e9 par une ancienne langue de sifflet de La Gomera - 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