{"id":29703,"date":"2019-05-08T19:16:34","date_gmt":"2019-05-08T17:16:34","guid":{"rendered":"https:\/\/thegeek.site\/?p=29703"},"modified":"2019-05-09T18:53:53","modified_gmt":"2019-05-09T16:53:53","slug":"lannulation-de-scalebound-netait-pas-entierement-la-faute-de-microsoft","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2019\/05\/08\/lannulation-de-scalebound-netait-pas-entierement-la-faute-de-microsoft\/","title":{"rendered":"L’annulation de Scalebound n’\u00e9tait pas enti\u00e8rement la faute de Microsoft!"},"content":{"rendered":"

Atsushi Inaba, le responsable de PlatinumGames<\/strong><\/em>, a admis que Scalebound, qui devait sortir sur Xbox One et Windows 10, r\u00e9alis\u00e9 par Hideki Kamiya (Resident Evil 2, Viewtiful Joe, Okami, Bayonetta, The Wonderful 101 …), n’\u00e9tait pas t annul\u00e9 uniquement en raison de la soci\u00e9t\u00e9 bas\u00e9e \u00e0 Redmond!<\/p>\n

Inaba a d\u00e9clar\u00e9 \u00e0 VGC<\/a><\/span> ce qui suit \u00e0 propos de Scalebound<\/strong><\/em>, qui a \u00e9t\u00e9 annul\u00e9 en janvier 2017: \u201eVoir les fans s’\u00e9nerver chez Microsoft<\/strong><\/em>, l’annulation n’a pas \u00e9t\u00e9 facile \u00e0 regarder pour nous. En r\u00e9alit\u00e9, lorsqu’un jeu en d\u00e9veloppement ne peut pas \u00eatre publi\u00e9, c’est parce que les deux c\u00f4t\u00e9s ont \u00e9chou\u00e9. Je pense qu’il y a des domaines dans lesquels nous aurions pu faire mieux et je suis s\u00fbr qu’il existe des domaines dans lesquels Microsoft<\/strong><\/em>, en tant que partenaire de publication, souhaiterait pouvoir faire mieux. Parce que personne ne veut qu\u2019un jeu soit annul\u00e9. \u00bbIl ajoute que le jeu a \u00e9t\u00e9 annul\u00e9 \u00e0 cause de Microsoft<\/strong><\/em> et de PlatinumGames<\/strong><\/em>! (Et ce jeu aurait pu aider la Xbox One \u00e0 vendre plus que trois chiffres par semaine au Japon, PlatinumGames \u00e9tant un studio de d\u00e9veloppement japonais …)<\/p>\n

Inaba a \u00e9galement parl\u00e9 des rumeurs pr\u00e9c\u00e9dentes (dont nous avons \u00e9galement discut\u00e9), affirmant que Scalebound pourrait \u00eatre un jeu sur la Nintendo Switch – il dit qu\u2019il n\u2019existe pas de tels plans dans PlatinumGames<\/strong>. La propri\u00e9t\u00e9 intellectuelle de Scalebound appartient \u00e0 Microsoft<\/strong><\/em>, ce qui signifie que le jeu ne risque pas d\u2019\u00eatre relanc\u00e9, \u00e0 moins que MS ne commence \u00e0 cr\u00e9er des jeux pour d\u2019autres plates-formes que la Xbox et le PC. Cependant, Microsoft n\u2019est pas SEGA … nous ne les voyons donc pas cr\u00e9er des jeux pour Nintendo Switch …<\/p>\n

Le concept de Scalebound<\/strong><\/em> a \u00e9t\u00e9 partiellement utilis\u00e9 dans un autre jeu, supervis\u00e9 par Hideki Kamiya: la Astral Chain<\/em><\/strong>, exclusive \u00e0 Nintendo Switch, s\u2019est inspir\u00e9e du jeu annul\u00e9. Ce titre sortira fin ao\u00fbt – nous avions d\u00e9j\u00e0 r\u00e9v\u00e9l\u00e9 les projets de Nintendo concernant leurs jeux exclusifs pour cette ann\u00e9e.<\/p>\n

Source: WCCFTech<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

Atsushi Inaba, le responsable de PlatinumGames, a admis que Scalebound, qui devait sortir sur Xbox One et Windows 10, r\u00e9alis\u00e9 par Hideki Kamiya (Resident Evil 2, Viewtiful Joe, Okami, Bayonetta, The Wonderful 101 …), n’\u00e9tait pas t annul\u00e9 uniquement en raison de la soci\u00e9t\u00e9 bas\u00e9e \u00e0 Redmond! Inaba a d\u00e9clar\u00e9 \u00e0 VGC ce qui suit \u00e0 propos de Scalebound, qui a \u00e9t\u00e9 annul\u00e9 en janvier 2017: \u201eVoir les fans s’\u00e9nerver chez Microsoft, l’annulation n’a pas \u00e9t\u00e9 facile \u00e0 regarder pour nous. En r\u00e9alit\u00e9, lorsqu’un jeu en d\u00e9veloppement ne peut pas \u00eatre publi\u00e9, c’est parce que les deux c\u00f4t\u00e9s ont \u00e9chou\u00e9. Je pense qu’il y a des domaines dans lesquels nous aurions pu faire mieux et je suis s\u00fbr qu’il existe des domaines dans lesquels Microsoft,…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":4,"featured_media":12532,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,1,7435,7436,7427,7428],"tags":[7927,124,146,1065,2869,56],"class_list":["post-29703","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autres-nouvelles","category-infos","category-pc","category-pc-actus","category-xbox","category-xbox-actus","tag-astral-chain-dns","tag-microsoft","tag-pc","tag-platinumgames","tag-scalebound","tag-xbox-one"],"yoast_head":"\nL'annulation de Scalebound n'\u00e9tait pas enti\u00e8rement la faute de Microsoft!<\/title>\n<meta name=\"description\" content=\"Atsushi Inaba, le responsable de PlatinumGames, a admis que Scalebound, qui devait sortir sur Xbox One et Windows 10, r\u00e9alis\u00e9 par Hideki Kamiya...\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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