{"id":28457,"date":"2019-02-21T18:46:35","date_gmt":"2019-02-21T17:46:35","guid":{"rendered":"https:\/\/thegeek.site\/?p=28457"},"modified":"2019-02-22T18:50:42","modified_gmt":"2019-02-22T17:50:42","slug":"visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/","title":{"rendered":"Visceral \u00e9tait plus avanc\u00e9 dans le d\u00e9veloppement du jeu Star Wars annul\u00e9 que ce que nous avions vu!"},"content":{"rendered":"

Du point de vue du d\u00e9veloppement, le jeu de Visceral<\/strong><\/em> n\u2019\u00e9tait pas celui que nous pensions. Cela a \u00e9t\u00e9 confirm\u00e9 par Amy Hennig<\/strong><\/em>, qui a travaill\u00e9 sur la s\u00e9rie Uncharted avant de devenir directrice de la cr\u00e9ation du projet Ragtag<\/strong><\/em>!<\/p>\n

\u201eJe pense donc que Visceral<\/strong><\/em> \u00e9tait en quelque sorte confront\u00e9 \u00e0 de nombreux d\u00e9fis. Malgr\u00e9 tout, nous faisions un jeu; les gens ont dit que c’\u00e9tait un Uncharted Star Wars<\/strong><\/em>. C\u2019est un peu r\u00e9ducteur, mais utile parce que les gens peuvent en quelque sorte visualiser quelque chose dans leur t\u00eate. Mais ce que cela signifiait, c\u2019est que nous devions \u00e9videmment utiliser le moteur Frostbite, car il existait une initiative interne visant \u00e0 s\u2019assurer que tout le monde utilisait la m\u00eame technologie, mais c\u2019\u00e9tait un moteur con\u00e7u pour faire des tireurs \u00e0 la premi\u00e8re personne et non \u00e0 la troisi\u00e8me personne. jeux cin\u00e9matiques. Donc, construire toute la plate-forme \u00e0 la troisi\u00e8me personne, l\u2019escalade, la prise de couverture et tout le reste dans un moteur qui n\u2019a pas \u00e9t\u00e9 con\u00e7u pour le faire. Je pense que les \u00e9quipes continuent \u00e0 en tirer parti, car nous avons fait un travail fondamental, mais c\u2019est difficile quand on passe beaucoup de temps \u00e0 faire des choses fondamentales mais qu\u2019il n\u2019y a pas lieu de passer \u00e0 la vitesse sup\u00e9rieure \u00bb, a d\u00e9clar\u00e9 Hennig USGamer<\/strong><\/em><\/a>.<\/p>\n

Hennig a d\u00e9clar\u00e9 que le projet Ragtag<\/strong><\/em> \u00e9tait \u00abbon\u00bb, mais il ne s’inscrivait pas dans les plans commerciaux d’Electronic Arts<\/strong><\/em>. Elle a \u00e9galement confirm\u00e9 qu’ils \u00e9taient plus avanc\u00e9s dans le d\u00e9veloppement du jeu que nous avons vu: \u00abJ’aurais aim\u00e9 que les gens puissent en voir plus, parce que c’\u00e9tait beaucoup plus loin que ce que les gens ont eu un aper\u00e7u. Et c’\u00e9tait bien, vous savez? Mais en fin de compte, cela n\u2019avait aucun sens. Les choses ont chang\u00e9 au cours de cette p\u00e9riode. Alors tu sais, que peux-tu faire?<\/p>\n

Mais le Ragtag<\/strong><\/em> retravaill\u00e9 est-il toujours en d\u00e9veloppement chez EA Vancouver? Les rumeurs disaient auparavant que ce n’\u00e9tait pas le cas!<\/p>\n

Source: WCCFTech<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Du point de vue du d\u00e9veloppement, le jeu de Visceral n\u2019\u00e9tait pas celui que nous pensions. Cela a \u00e9t\u00e9 confirm\u00e9 par Amy Hennig, qui a travaill\u00e9 sur la s\u00e9rie Uncharted avant de devenir directrice de la cr\u00e9ation du projet Ragtag! \u201eJe pense donc que Visceral \u00e9tait en quelque sorte confront\u00e9 \u00e0 de nombreux d\u00e9fis. Malgr\u00e9 tout, nous faisions un jeu; les gens ont dit que c’\u00e9tait un Uncharted Star Wars. C\u2019est un peu r\u00e9ducteur, mais utile parce que les gens peuvent en quelque sorte visualiser quelque chose dans leur t\u00eate. Mais ce que cela signifiait, c\u2019est que nous devions \u00e9videmment utiliser le moteur Frostbite, car il existait une initiative interne visant \u00e0 s\u2019assurer que tout le monde utilisait la m\u00eame technologie, mais c\u2019\u00e9tait un moteur…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":4,"featured_media":21789,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,1],"tags":[2593,221,6549,219,4755],"yoast_head":"\nVisceral \u00e9tait plus avanc\u00e9 dans le d\u00e9veloppement du jeu Star Wars annul\u00e9 que ce que nous avions vu! - theGeek.site<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Visceral \u00e9tait plus avanc\u00e9 dans le d\u00e9veloppement du jeu Star Wars annul\u00e9 que ce que nous avions vu! - theGeek.site\" \/>\n<meta property=\"og:description\" content=\"Du point de vue du d\u00e9veloppement, le jeu de Visceral n\u2019\u00e9tait pas celui que nous pensions. Cela a \u00e9t\u00e9 confirm\u00e9 par Amy Hennig, qui a travaill\u00e9 sur la s\u00e9rie Uncharted avant de devenir directrice de la cr\u00e9ation du projet Ragtag! \u201eJe pense donc que Visceral \u00e9tait en quelque sorte confront\u00e9 \u00e0 de nombreux d\u00e9fis. Malgr\u00e9 tout, nous faisions un jeu; les gens ont dit que c’\u00e9tait un Uncharted Star Wars. C\u2019est un peu r\u00e9ducteur, mais utile parce que les gens peuvent en quelque sorte visualiser quelque chose dans leur t\u00eate. Mais ce que cela signifiait, c\u2019est que nous devions \u00e9videmment utiliser le moteur Frostbite, car il existait une initiative interne visant \u00e0 s\u2019assurer que tout le monde utilisait la m\u00eame technologie, mais c\u2019\u00e9tait un moteur…Read More...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/\" \/>\n<meta property=\"og:site_name\" content=\"theGeek.site\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/theGeek2019\/\" \/>\n<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/aniko.angyal.54\" \/>\n<meta property=\"article:published_time\" content=\"2019-02-21T17:46:35+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2019-02-22T17:50:42+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/thegeek.site\/wp-content\/uploads\/sites\/3\/2018\/01\/ps4pro-Amy-Hennig.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"665\" \/>\n\t<meta property=\"og:image:height\" content=\"374\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Angyal Anik\u00f3\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@thegeek2019\" \/>\n<meta name=\"twitter:site\" content=\"@thegeek2019\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Angyal Anik\u00f3\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/\"},\"author\":{\"name\":\"Angyal Anik\u00f3\",\"@id\":\"https:\/\/thegeek.site\/#\/schema\/person\/63ce33ed5b52a1f8ce39db09ffc8f728\"},\"headline\":\"Visceral \u00e9tait plus avanc\u00e9 dans le d\u00e9veloppement du jeu Star Wars annul\u00e9 que ce que nous avions vu!\",\"datePublished\":\"2019-02-21T17:46:35+00:00\",\"dateModified\":\"2019-02-22T17:50:42+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/\"},\"wordCount\":382,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/thegeek.site\/#organization\"},\"image\":{\"@id\":\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/thegeek.site\/wp-content\/uploads\/sites\/3\/2018\/01\/ps4pro-Amy-Hennig.jpg\",\"keywords\":[\"Amy Hennig\",\"Electronic Arts\",\"Project Ragtag\",\"Star Wars\",\"Visceral\"],\"articleSection\":[\"Autres nouvelles\",\"Infos\"],\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/\",\"url\":\"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/\",\"name\":\"Visceral \u00e9tait plus avanc\u00e9 dans le d\u00e9veloppement du jeu Star Wars annul\u00e9 que ce que nous avions vu! 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Cela a \u00e9t\u00e9 confirm\u00e9 par Amy Hennig, qui a travaill\u00e9 sur la s\u00e9rie Uncharted avant de devenir directrice de la cr\u00e9ation du projet Ragtag! \u201eJe pense donc que Visceral \u00e9tait en quelque sorte confront\u00e9 \u00e0 de nombreux d\u00e9fis. Malgr\u00e9 tout, nous faisions un jeu; les gens ont dit que c’\u00e9tait un Uncharted Star Wars. C\u2019est un peu r\u00e9ducteur, mais utile parce que les gens peuvent en quelque sorte visualiser quelque chose dans leur t\u00eate. 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- theGeek.site","isPartOf":{"@id":"https:\/\/thegeek.site\/#website"},"primaryImageOfPage":{"@id":"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/#primaryimage"},"image":{"@id":"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/#primaryimage"},"thumbnailUrl":"https:\/\/thegeek.site\/wp-content\/uploads\/sites\/3\/2018\/01\/ps4pro-Amy-Hennig.jpg","datePublished":"2019-02-21T17:46:35+00:00","dateModified":"2019-02-22T17:50:42+00:00","breadcrumb":{"@id":"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/#breadcrumb"},"inLanguage":"en-GB","potentialAction":[{"@type":"ReadAction","target":["https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/"]}]},{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/#primaryimage","url":"https:\/\/thegeek.site\/wp-content\/uploads\/sites\/3\/2018\/01\/ps4pro-Amy-Hennig.jpg","contentUrl":"https:\/\/thegeek.site\/wp-content\/uploads\/sites\/3\/2018\/01\/ps4pro-Amy-Hennig.jpg","width":665,"height":374,"caption":"Par exemple, Amy Hennig est connue comme directrice de Legacy of Kain ou comme directrice cr\u00e9ative et sc\u00e9nariste des trois premiers Uncharted."},{"@type":"BreadcrumbList","@id":"https:\/\/thegeek.site\/2019\/02\/21\/visceral-etait-plus-avance-dans-le-developpement-du-jeu-star-wars-annule-que-ce-que-nous-avions-vu\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/thegeek.site\/"},{"@type":"ListItem","position":2,"name":"Visceral \u00e9tait plus avanc\u00e9 dans le d\u00e9veloppement du jeu Star Wars annul\u00e9 que ce que nous avions vu!"}]},{"@type":"WebSite","@id":"https:\/\/thegeek.site\/#website","url":"https:\/\/thegeek.site\/","name":"theGeek.site","description":"theGeek est une online gamer magazine avec infos, tests et previews et plus.","publisher":{"@id":"https:\/\/thegeek.site\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/thegeek.site\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-GB"},{"@type":"Organization","@id":"https:\/\/thegeek.site\/#organization","name":"theGeek.site","url":"https:\/\/thegeek.site\/","logo":{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/thegeek.site\/#\/schema\/logo\/image\/","url":"https:\/\/thegeek.site\/wp-content\/uploads\/sites\/3\/2019\/03\/theGeek-2.png","contentUrl":"https:\/\/thegeek.site\/wp-content\/uploads\/sites\/3\/2019\/03\/theGeek-2.png","width":960,"height":960,"caption":"theGeek.site"},"image":{"@id":"https:\/\/thegeek.site\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/theGeek2019\/","https:\/\/x.com\/thegeek2019","https:\/\/www.linkedin.com\/company\/38149867\/"]},{"@type":"Person","@id":"https:\/\/thegeek.site\/#\/schema\/person\/63ce33ed5b52a1f8ce39db09ffc8f728","name":"Angyal Anik\u00f3","image":{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/thegeek.site\/#\/schema\/person\/image\/","url":"https:\/\/thegeek.games\/wp-content\/uploads\/2022\/10\/Aniko-2-96x96.jpg","contentUrl":"https:\/\/thegeek.games\/wp-content\/uploads\/2022\/10\/Aniko-2-96x96.jpg","caption":"Angyal Anik\u00f3"},"description":"Anik\u00f3, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. 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