{"id":100813,"date":"2025-01-31T13:02:35","date_gmt":"2025-01-31T12:02:35","guid":{"rendered":"https:\/\/thegeek.site\/?p=100813"},"modified":"2025-01-31T12:28:45","modified_gmt":"2025-01-31T11:28:45","slug":"arknights-endfield-un-rpg-chinois-en-monde-ouvert-inquiete-les-developpeurs-japonais","status":"publish","type":"post","link":"https:\/\/thegeek.site\/2025\/01\/31\/arknights-endfield-un-rpg-chinois-en-monde-ouvert-inquiete-les-developpeurs-japonais\/","title":{"rendered":"Arknights: Endfield: Un RPG chinois en monde ouvert inqui\u00e8te les d\u00e9veloppeurs japonais"},"content":{"rendered":"

“Chaque animation est bien sup\u00e9rieure \u00e0 celles de nos jeux.”<\/em> Arknights: Endfield<\/em>, d\u00e9velopp\u00e9 par le studio chinois Hypergryph<\/em>, prouve que la Chine s\u2019impose avec force sur la sc\u00e8ne du jeu vid\u00e9o international.<\/h4>\n

 <\/p>\n

Depuis quelques ann\u00e9es, la mont\u00e9e en puissance de la Chine dans le march\u00e9 du jeu vid\u00e9o \u00e0 gros budget ne cesse de faire parler d\u2019elle, avec un objectif clair : conqu\u00e9rir l\u2019Occident. Si l\u2019industrie chinoise est d\u00e9j\u00e0 solidement implant\u00e9e dans son pays, de nombreux projets ont r\u00e9ussi \u00e0 s\u2019exporter avec un immense succ\u00e8s. L\u2019exemple parfait en est Black Myth: Wukong<\/em>. Mais cette perc\u00e9e de la Chine dans l\u2019industrie du AAA commence \u00e0 inqui\u00e9ter le Japon, o\u00f9 certains professionnels du secteur estiment que la Chine est d\u00e9j\u00e0 bien en avance en mati\u00e8re de production. Une inqui\u00e9tude renforc\u00e9e par la derni\u00e8re bande-annonce du RPG en monde ouvert Arknights: Endfield<\/em>.<\/p>\n

La bande-annonce du prochain titre de Hypergryph<\/em>, qui a d\u00e9j\u00e0 d\u00e9pass\u00e9 les 6,9 millions de vues, met en avant l\u2019animation fluide et d\u00e9taill\u00e9e des personnages, notamment celle de Yvonne<\/em>. La pr\u00e9cision et la qualit\u00e9 des mouvements ont surpris aussi bien les joueurs japonais que les sp\u00e9cialistes du secteur. Alwei<\/em>, repr\u00e9sentant d\u2019Indie-Us Games<\/em> et expert en Unreal Engine<\/em>, affirme que la principale diff\u00e9rence entre les jeux chinois et japonais ne r\u00e9side pas dans les graphismes, mais dans l\u2019animation.<\/p>\n

 <\/p>\n

La Chine \u00e9tablit une nouvelle r\u00e9f\u00e9rence en mati\u00e8re d\u2019animation vid\u00e9oludique<\/h3>\n

 <\/p>\n

Les experts soulignent que les jeux chinois excellent dans plusieurs domaines : physique des mouvements, gestion de la cam\u00e9ra et direction du regard du joueur. L\u2019un des plus grands d\u00e9fis pour les studios japonais est la p\u00e9nurie d\u2019animateurs exp\u00e9riment\u00e9s. La forte demande dans l\u2019industrie entra\u00eene une comp\u00e9tition f\u00e9roce entre les entreprises, voire m\u00eame au sein de leurs propres d\u00e9partements. De plus, la pression pour r\u00e9duire les co\u00fbts oblige les d\u00e9veloppeurs japonais \u00e0 se tourner vers des animations g\u00e9n\u00e9riques et la capture de mouvement plut\u00f4t que vers des animations cr\u00e9\u00e9es sur mesure, ce que les studios chinois peuvent se permettre d\u2019\u00e9viter.<\/p>\n

Un autre facteur cl\u00e9 r\u00e9side dans les diff\u00e9rences de budget et de m\u00e9thodologie de travail. Un animateur japonais, souhaitant rester anonyme, souligne que le probl\u00e8me ne vient pas uniquement du fait que les jeux chinois disposent de plus d\u2019argent, mais aussi de la fa\u00e7on dont ces ressources sont allou\u00e9es. Alors qu\u2019au Japon, l\u2019accent est mis sur l\u2019esth\u00e9tique visuelle pour attirer les joueurs, en Chine, d\u2019\u00e9normes sommes sont investies dans l\u2019animation et l\u2019expressivit\u00e9 des personnages. Shiba_29<\/em>, illustrateur japonais ayant collabor\u00e9 avec des studios chinois, affirme que les projets en Chine ont une “\u00e9chelle de production dix fois sup\u00e9rieure”<\/em>, avec un environnement de travail plus flexible qui permet d\u2019exp\u00e9rimenter des id\u00e9es qui n\u2019auraient jamais pu \u00eatre valid\u00e9es au Japon.<\/p>\n

L\u2019impact de ces \u00e9volutions sur l\u2019industrie reste \u00e0 d\u00e9terminer, mais une chose est s\u00fbre : la Chine est en train d\u2019imposer un nouveau standard en mati\u00e8re d\u2019animation vid\u00e9oludique. Avec des studios comme HoYoverse<\/em>, Hypergryph<\/em> et Kuro Games<\/em> misant sur un niveau de d\u00e9tail impressionnant, les d\u00e9veloppeurs japonais sont confront\u00e9s \u00e0 un d\u00e9fi majeur face \u00e0 la mont\u00e9e en puissance de la Chine sur le march\u00e9 international du jeu vid\u00e9o.<\/p>\n

Source : 3djuegos<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"

“Chaque animation est bien sup\u00e9rieure \u00e0 celles de nos jeux.” Arknights: Endfield, d\u00e9velopp\u00e9 par le studio chinois Hypergryph, prouve que la Chine s\u2019impose avec force sur la sc\u00e8ne du jeu vid\u00e9o international.   Depuis quelques ann\u00e9es, la mont\u00e9e en puissance de la Chine dans le march\u00e9 du jeu vid\u00e9o \u00e0 gros budget ne cesse de faire parler d\u2019elle, avec un objectif clair : conqu\u00e9rir l\u2019Occident. Si l\u2019industrie chinoise est d\u00e9j\u00e0 solidement implant\u00e9e dans son pays, de nombreux projets ont r\u00e9ussi \u00e0 s\u2019exporter avec un immense succ\u00e8s. L\u2019exemple parfait en est Black Myth: Wukong. Mais cette perc\u00e9e de la Chine dans l\u2019industrie du AAA commence \u00e0 inqui\u00e9ter le Japon, o\u00f9 certains professionnels du secteur estiment que la Chine est d\u00e9j\u00e0 bien en avance en mati\u00e8re de…<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":15,"featured_media":100814,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,1,7435,7436,7427,7428],"tags":[17791],"class_list":["post-100813","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-flash-infos","category-infos","category-pc","category-pc-actus","category-xbox","category-xbox-actus","tag-arknights-endfield"],"yoast_head":"\nArknights: Endfield: Un RPG chinois en monde ouvert inqui\u00e8te les d\u00e9veloppeurs japonais - theGeek.site<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thegeek.site\/2025\/01\/31\/arknights-endfield-un-rpg-chinois-en-monde-ouvert-inquiete-les-developpeurs-japonais\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Arknights: Endfield: Un RPG chinois en monde ouvert inqui\u00e8te les d\u00e9veloppeurs japonais - theGeek.site\" \/>\n<meta property=\"og:description\" content=\"“Chaque animation est bien sup\u00e9rieure \u00e0 celles de nos jeux.” Arknights: Endfield, d\u00e9velopp\u00e9 par le studio chinois Hypergryph, prouve que la Chine s\u2019impose avec force sur la sc\u00e8ne du jeu vid\u00e9o international.   Depuis quelques ann\u00e9es, la mont\u00e9e en puissance de la Chine dans le march\u00e9 du jeu vid\u00e9o \u00e0 gros budget ne cesse de faire parler d\u2019elle, avec un objectif clair : conqu\u00e9rir l\u2019Occident. 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Si l\u2019industrie chinoise est d\u00e9j\u00e0 solidement implant\u00e9e dans son pays, de nombreux projets ont r\u00e9ussi \u00e0 s\u2019exporter avec un immense succ\u00e8s. L\u2019exemple parfait en est Black Myth: Wukong. 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